URGENT FIX: source-frame black fitted dress + simple dark boots only. No brown/green adventurer outfit.
Same clean eagle stretcher rescue, corrected wardrobe lock.
Corrected Seedance Prompt
@Image1 = ONE-SHEET STORYBOARD: Eagle Rescue — Canvas Stretcher Catch — CLOTHING LOCKED. Use the storyboard as the full visual/physics guide. Use the source-frame wardrobe shown on the board as law: green-haired woman in a minimalist sleek dark charcoal/black long-sleeved fitted dress with high leg slit and simple dark mid-calf boots. No tactical/adventurer outfit.
STYLE: mature GLYTCH anime, cinematic 3D-anime hybrid, neon blue storm rain, dark cloud ceiling, deep city bokeh below, crisp rim light on eagle feathers and wet beige canvas, serious rescue tone.
CAMERA: one continuous side-profile tracking dive. Start wide and high with the falling woman below the rooftop line; descend with her fall vector; ease into a smoother tracking move as the canvas catches her and the eagles carry her diagonally up-left/away. No cuts, no orbit, no camera side swap.
CINEMATIC TIMELINE — 10s
0.0-1.2: The green-haired woman continues from the source frame, falling diagonally down-right through rain over the neon city canyon. She wears only the source-frame sleek dark fitted dress and simple dark boots; green hit residue flickers and fades. The rooftop and white-haired blue-masked villain shrink high behind her.
1.2-2.6: Exactly four large eagles enter from lower-right already carrying one rectangular beige rescue canvas. Each eagle holds one reinforced corner strap; the canvas is stretched level like an aerial stretcher.
2.6-3.8: The eagles match her downward speed instead of stopping abruptly. Their wings tuck, then open; the canvas slides directly under her back-first fall path. No eagle touches her body, dress, hair, boots, or clothing.
3.8-5.2: She lands back-first into the canvas. The fabric sags deeply, rain beads splash from the surface, the four corner straps pull tight, and her limbs go limp inside the cradle. The canvas absorbs the force; no ground is visible.
5.2-6.4: As the canvas rebounds into a stable cradle, she turns her face slightly toward the nearest eagle, exhausted, barely moving.
DIALOGUE 5.8s, fatigued whisper: “It was a trap… take me home.”
6.4-8.2: The four eagles beat out of sync and climb together. The corners stay evenly tensioned; the canvas remains one clean rectangular stretcher with one woman inside, no extra limbs, no duplicated body, dress silhouette unchanged.
8.2-10.0: They fly diagonally up-left and away through neon haze. The rooftop villain becomes a tiny silhouette above/behind, debris continues falling below them, and the safe stretcher formation exits toward the storm clouds.
SOUND DESIGN: hard rain rushing upward past camera, eagle wingbeats cutting wet air, canvas snap and deep fabric strain on catch, strap creaks under load, distant city hum, fatigued whisper line, no background music, no BGM.
HARD LOCKS: source-frame clothing only, dark fitted dress only, simple dark boots only, no tactical armor, no utility belt, no brown/green adventurer outfit, no heavy combat boots, exactly four eagles, one rectangular canvas only, four corner straps only, no direct gripping of her body or clothing, no extra birds, no extra legs, no duplicated woman, no ground impact, keep rooftop night city continuity, stable serious anime rescue.
Checklist
Checklist: PASS
1. Seed mapping: @Image1 is the corrected one-sheet storyboard; it shows source wardrobe lock, canvas rescue mechanics, vector map, six panels, and hard locks. No conflicting extra image slots.
2. One hero action: four eagles catch the falling woman in a pre-carried canvas stretcher and fly away. Secondary actions are rain, debris, fabric sag, wingbeats.
3. Camera direction: one continuous side-profile tracking dive, then eased fly-away tracking; no orbit, no cuts, no side swap.
4. Orientation & physics: woman falls down-right; eagles enter lower-right; canvas under her back-first path; four corner straps tension; sag absorbs load; lift exits up-left/away.
5. Detail density: source clothing, city, rain, canvas, straps, feathers, debris, rooftop distance all specified.
6. Anime direction: mature GLYTCH anime with Shinkai-scale rain/city depth plus clean action physics; meaningful pause at the fatigued whisper.
7. Final verification: prompt is under 3500 chars, no FAST, no BGM, labeled @Image1, wardrobe hard-lock included repeatedly, camera-capturable actions only.
Audit
Vision audit passed: corrected board removes the brown/green tactical/adventurer clothes; she is in the source-frame dark fitted dress and simple dark boots. Four eagles, one canvas, no direct grabs, no duplicate woman/extra legs.